The Reading Matrix
Vol. 3, No. 3, November 2003
The Oregon Trail
Reviewed by Ching-Fen
Wu
Title: |
The Oregon Trail
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Publisher: |
Publisher Contact Information:
The Learning Company,
500 Redwood Boulevard, Novato, CA 94947 U. S. A.
http://www.learningco.com
Language: English
Target Audience: Age 8 & Up
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Platform: |
Windows
95/98 or NT version 4.0, 2000* or later,
or Macintosh |
Minimum hardware requirements:
for PC |
PC Compatible Macintosh
Windows 95/98/ME/2000/XP
166 MHz Pentium Processor
32 MBRAM
100 MB Free Hard Disk Space
8x speed CD-ROM Drive
Windows Compatible Sound Card
16 Bit Color Display
Windows Compatible Mouse |
Minimum
hardware requirements: for Macintosh |
System 8.6-9.1 and OS X
180 MHz PowerPC Processor
32 MB RAM
100 MB Free Hard Disk Space
8x speed CD-ROM Drive
Sound Card and Speakers
Thousands Color Display, 16 Bit
Mouse |
As the mother of two children,
eight and eleven, I chose to review The
Oregon Trail 5th Edition , Adventure
along the Oregon Trail , an interactive
computer game. Designed for children of ages
9 & up, it advertises “a trailblazing simulation
that builds real-life skills”. It aims to “strengthen
[the student's] skills in math, language arts,
and logical reasoning.” In addition to teaching
history and geography, it also enhances the student's “understanding
of the diverse cultural issues prevalent in the
19th century.”
The program was easy to boot
up as long as the system requirements were met.
The main menu includes, in addition to uninstall ,
options of play, which begins the
player's adventure on the trail , demos, which
provides information about other products from
this company, and Montgomery Journal, a
printable version of a journal kept by a family
on the trail. There is also a User's Guide .
Depending upon the player's familiarity with
the game, or on preference, he or she can choose
to read the Montgomery Journal and the User's
Guide or to proceed directly to playing the game.
In fact, there are two main concepts, which are
interwoven throughout the game. The first is
the trail adventure, the survival game, in which
the player becomes a character in a wagon train
heading west. The second is the story of the
Montgomery family and Captain Jed Freedman -
the game's main characters. The Montgomery family,
traveling west with the help of trail guide Captain
Jed, relate the trip in the journal they keep
along the trail, which is highlighted by twelve
animated adventure scenes. In the scenes, Captain
Jed tells the story to the children next to a
campfire with music. The purpose of the story
is to give “players a better understanding of
life on the trail” and make “their experience
in the simulation adventure more engaging and
meaningful.”
Prior to starting a new game,
the player must first create a character and
obtain supplies. The player creates a character
by using the pull-down lists to select an occupation,
starting date, and so on. The skill level the
player chooses - Greenhorn, Adventurer, or Trail
Guide - affects the level of difficulty
of the game by giving fewer or more situations
for which the player has to make decisions.
After choosing the character,
the wagon party and the level of difficulty,
the player is then sent to the town to purchase
supplies and animals for the journey. The player
can either purchase a basic package of goods
or customize supplies by shopping around in town
by buying goods and animals at the various stores.
Once the journey begins, the
player will see the Main Travel screen.
This screen shows either a picture of the player's
current location or a map of the area being traveled
through. The Main Travel screen also allows the
player to access important resources such as
the User's Guide or the Montgomery Journal. The
player can check the health of the wagon party
and keep track of supplies in the wagon. He/she
can try to understand one family's life on the
trail by seeing scenes from the Montgomery family's
journey and hearing Captain Jed's stories. In
addition to the family's journal entries, the
Montgomery Journal provides drawings of places
along the trail.
As
the player travels along the trail, he/she encounters
many physical obstacles such as rivers, deserts
and hills. To find ways to overcome these obstacles,
the player is provided with options: consult
the Guide Book, talk to the people you meet on
the trail, or visit with the Montgomery family
and learn from their adventures. The player also
encounters various towns, forts, and trading
posts along the trail, where he/she can stop
for a visit and to replenish supplies. The player
may choose to record the journey by keeping a
diary at any time during the game. In addition
to this personal diary, the program diary keeps
an automatic record of the major events that
occur and the landmarks that the player visits.
The player can add comments and observations
to the diary at any time.
The software can be helpful
for children of various ages in such areas as
reading, strategic thinking, planning, life skills,
and decision-making. As a parent of two children
who learn English as a second language, however,
I chose to purchase it because it requires the
player to read thoughtfully and carefully in
order to successfully maneuver through the game.
To be good players of the game, children must
read the Montgomery Journal and the Guide Book.
In addition to encouraging active reading, this
game helps children develop listening skills
by offering a wide range of accents from the
people met on the journey, and including many
colloquial expressions. Players may listen as
often as they want. Scripts of what the advisers
say are shown on the screen as well, which allows
the children to compensate for what they might
miss in listening. Generally, the software requires
ESL children to have intermediate reading proficiency,
which is about the reading level of English native-speaking
third graders. However, my daughter, a novice
English learner, manages to play it with her
brother's assistance. Children can choose to
make their own diary entries of their adventure,
and these can be accumulated as components of
their journey tales. The final score can be displayed
if the player desires. The final score depends
on how many wagon members survive and how much
money and supplies are in stock; yet these criteria
are not explicitly explained to the player. Some
information is provided about getting extra points
on the basis of skills players have and occupations
they choose. There is no evaluation of the player's
writing in the diaries, and no vocabulary or
grammar help is provided. The game does not provide
children with opportunities to reflect on their
own writing and improve it. [ Reflecting
on writing or improving writing skills is not
among the goals the company lists in its advertisement.
The opportunity for a player to work on writing
skills might come by way of a parent, tutor or
teacher. Ed. ]
Overall I found the game helpful
and educational for my children. It also aroused
their interests in reading relevant books about
old western immigrants' stories and about wagon
trains. There are a few significant drawbacks.
First, the time needed to complete one game is
long. Second, the cursor froze quite frequently,
requiring a reboot of the computer. This sometimes
happened when the game was just started. The
technical support is obviously an essential aspect
to improve in the game. [ Ms. Wu has a Compaq
FS740 computer running Microsoft Windows XP.
Ed.] I did not find any connection to troubleshooting
information from within the game, and there appears
to be no telephone number for technical support
in the documentation that comes with the game.
Ching-Fen
Wu obtained a Master's degree in the Teaching
English as a Second Language Program at
the University of Arizona in 1989. She
taught freshman English at National Chiayi
University in Chiayi , Taiwan for twelve
years. At present she is a doctoral student
in the Department of Language, Reading
and Culture at the University of Arizona
. Her research interest is educational
technology in teaching English as a second
language. |
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